

Does hiding behind a rock while bullets ping past my ears count as easy? Well, it's easier than ritually tagging then tranquilising or throttling everyone all by myself, I know that much. Once I'm in trouble, she'll finally move over from whatever miles-distant rock she was waiting on and start slowly picking off all those angry men who are chasing me. Despite having magic teleportation skills, she will very rarely move into range of a base, let alone be open to orders to start firing, until my attempted incursion has gone horribly wrong.

Given I've been resolutely determined not to kill anyone, I had to grit my teeth through a few missions in which she murdered everyone in order to unlock her tranquiliser rifle, but now she's joined me on my non-lethal journey of infinite abductions.īut she's lazy, I decided. Missions are faster with her there, covering my back, cleaning up my mess, saving me time. Quiet is quietly efficient, toning down the busywork of finding and tranquilising everyone in an outpost, which I can't pretend hasn't become repetitive after a couple of dozen hours. Sadly, he's not much help apart from that, particularly as I haven't been able to find and extract the soldier with the special skill which will let me develop a stun gun for him. He's bloody useful too, able to sniff out threats and pick-ups with his super-nose, which saves me a ton of searching and scanning time. Her outfit is both distracting and makes me worried someone's going to walk in while I'm playing, but equally importantly my one-eyed canine companion D-Dog is adorable and it's sad to go in to missions without him. I really didn't want to end up picking under-dressed, mostly mute ultro-sniper Quiet as my buddy. Or so I incorrectly thought for the longest time. The real trouble with Quiet is that she's lazy.
#MGSV SILENT SNIPER SERIES#
Continuing a diary series in which an MGS virgin plays the Phantom Pain.
